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Guarding the ore mine, along with some Maniacs, are Demented, their upgraded versions (this is also the first time we see an upgraded creature). Some of them can be surprisingly tough, too. There are demon packs guarding each mine. This is a very nice building and should be visited whenever possible if it's not too out of the way. The horseshoe-shaped building is a Stables, which provide visiting heroes with a movement boost for the whole week.

You can revisit them in between every battle, if you can spare the movement to do so. Temporary battle locations, like the Rally Flag, give a one-battle boost to your stats, like Morale.

While we're doing that, there are a couple of places of note. Slava now has a mission to flag all 4 mines on the map, and defeat the demon leader. Alternatively, they can be left in town to defend it in case of an attack, though we won't recieve one this map. You can hire troops every week, but you must send a hero back to the town to recieve them. In this case, the only thing we can build are the Barracks, which allow us to recruit 9 sentinels/week. Campaign maps will block us off from certain buildings till the very last few maps, though. You can build one building per day per town (there's a skill later on we can use to circumvent that). You choose the building you want to build, if you have enough resources, you build it. Five children? Guess something good runs in the family. And in case you missed it during earlier convos, Slava is Duke Pavel's son. Part 3: Tutorial Campaign, Map One, Part Three Super long update ahead! Honestly, I just want to get this first map over with.įirst off, I forgot to show it in the past couple of updates, but Slava does have a biography we can look at.Ī few interesting tidbits that may or may not become relavant in the future.
